Matter All-Devices Application#

The all-devices-app is a sample application for the Matter SDK that demonstrates the Code-Driven paradigm, which removes the dependency on generated code (ZAP tool) and global instances. This is the recommended approach for developing Matter applications, as it allows testing various device types and clusters without requiring recompilation for each configuration.

What’s The “All Devices App”?#

The Code-Driven paradigm offers several advantages:

  • Unit Testable: Allows clusters to be unit tested easily.

  • Dynamic Data Model: Allows applications to change their data model dynamically at runtime without requiring recompilation.

  • Complex Products: Makes it easier to develop complex products such as bridges.

  • Software Evolution: Makes it easier to iterate and evolve product software.

The application simulates various device types and is highly extensible.

Architecture and File Structure#

The all-devices-app is organized to be platform-agnostic at its core, with platform-specific specializations kept separate:

  • all-devices-common/: Contains the platform-agnostic core of the application. This includes:

    • Core cluster logic and device interfaces.

    • Base device implementations.

    • The DeviceFactory (in all-devices-common/devices/device-factory/DeviceFactory.h), which enables runtime registration and creation of supported device types.

  • esp32/, posix/: Contain platform-specific implementations (with posix/ containing linux/ and darwin/ subdirectories), entry points, and build configurations.

    • For example, posix/linux/DeviceFactoryPlatformOverride.cpp registers platform-specific overrides for devices at build-time.

This separation ensures that the core logic remains clean and reusable across different operating systems and hardware platforms, while still allowing for deep platform integration when needed.

Supported Devices#

The application supports the following device types (specified via the --device flag). Note that this list represents what is supported currently, but the application is constantly evolving and new device types are added often:

  • contact-sensor

  • water-leak-detector

  • occupancy-sensor

  • chime

  • dimmable-light

  • on-off-light

  • speaker

  • soil-sensor

You can run the application with --help to see the list of valid device types.

Example output (trimmed):

Usage: ./out/linux-x64-all-devices-boringssl-no-ble/all-devices-app

PROGRAM OPTIONS

  --device <chime|contact-sensor|dimmable-light|occupancy-sensor|on-off-light|soil-sensor|speaker|water-leak-detector>
       Select the device to start up. Format: 'type' or 'type:endpoint'
       Can be specified multiple times for multi-endpoint devices.
       Example: --device chime:1 --device speaker:2

  --endpoint <endpoint-number>
       Define the endpoint for the preceding device (default 1)

  --wifi
       Enable wifi support for commissioning

Building the Application#

Ensure your environment is activated:

source scripts/activate.sh

Build the application using the following command:

./scripts/build/build_examples.py --target linux-x64-all-devices-boringssl-no-ble build

Running the Application#

To run the application, specify the device type using the --device flag. The application supports running multiple devices simultaneously by specifying the flag multiple times.

# Clean up KVS storage if needed
rm -rf /tmp/chip_*

# Run a chime on endpoint 1 and a speaker on endpoint 2
./out/linux-x64-all-devices-boringssl-no-ble/all-devices-app --device chime:1 --device speaker:2

Testing with chip-tool#

You can use chip-tool as a controller to interact with the all-devices-app. For detailed instructions on how to build and use chip-tool for commissioning and sending commands, please refer to the in-project chip-tool documentation.

Example Interaction: Chime Device#

If you ran the application with --device chime, you can send commands to the Chime cluster.

Play a Sound#

Trigger the chime sound playback (Node ID 1, Endpoint 1).

Playing Chime 0 (Ding Dong):

chip-tool chime play-chime-sound 1 1 --ChimeID 0

Playing Chime 1 (Ring Ring):

chip-tool chime play-chime-sound 1 1 --ChimeID 1

Read Attribute#

chip-tool chime read selected-chime 1 1

Write Attribute#

Change the selected chime to 1:

chip-tool chime write selected-chime 1 1 1