Matter TV Casting Android App Example#

This is a Matter TV Casting Android app that can be used to cast content to a TV. This app discovers TVs on the local network that act as commissioners, lets the user select one, sends the TV a User Directed Commissioning request, enters commissioning mode, advertises itself as a Commissionable Node and gets commissioned. Then it allows the user to send Matter ContentLauncher commands to the TV.



Requirements for building#

Refer to this file to download the recommended version for the Android SDK and NDK for your machine. Set the $ANDROID_HOME environment variable to where the SDK is downloaded and the $ANDROID_NDK_HOME environment variable to point to where the NDK package is downloaded.

export ANDROID_HOME=~/Library/Android/sdk
export ANDROID_NDK_HOME=~/Library/Android/sdk/ndk/{NDK_VERSION_NUMBER}

ABIs and TARGET_CPU#

TARGET_CPU can have the following values, depending on your smartphone CPU architecture:

ABI

TARGET_CPU

armeabi-v7a

arm

arm64-v8a

arm64

x86

x86

x86_64

x64

Gradle & JDK Version#

We are using Gradle 7.1.1 for all android project which does not support Java 17 (https://docs.gradle.org/current/userguide/compatibility.html) while the default JDK version on MacOS for Apple Silicon is ‘openjdk 17.0.1’ or above.

Using JDK bundled with Android Studio will help with that.

export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/Contents/Home/

Preparing for build#

Complete the following steps to prepare the Matter build:

  1. Check out the Matter repository.

  2. Run bootstrap (only required first time)

    source scripts/bootstrap.sh
    
  3. The build will produce libraries: AndroidPlatform.jar, CHIPAppServer.jar, CHIPInteractionModel.jar and TVCastingApp.jar in App/app/libs and libTvCastingApp.so and libc++_shared.so in App/app/libs/jniLibs/ consumed by any casting app to leverage the casting APIs, like the sample android tv-casting-app. If building for your own casting app, make sure your client’s specific values are set for CHIP_DEVICE_CONFIG_DEVICE_VENDOR_ID and CHIP_DEVICE_CONFIG_DEVICE_PRODUCT_ID in the CHIPProjectAppConfig.h file, before the build. Other values like the CHIP_DEVICE_CONFIG_DEVICE_NAME may be optionally updated as well.

Building & Installing the app#

This is the simplest option. In the command line, run the following command from the top Matter directory:

./scripts/build/build_examples.py --target android-arm64-tv-casting-app build

(To build this app with no debugging hooks, use the android-arm64-tv-casting-app-no-debug target)

See the table above for other values of TARGET_CPU.

The debug Android package app-debug.apk will be generated at out/android-$TARGET_CPU-tv-casting-app/outputs/apk/debug/, and can be installed with

adb install out/android-$TARGET_CPU-tv-casting-app/outputs/apk/debug/app-debug.apk

You can use Android Studio to edit the Android app itself and run it after build_examples.py, but you will not be able to edit Matter Android code from src/controller/java, or other Matter C++ code within Android Studio.